We're in an icon-sharpness limbo
With the rise of Retina displays people are looking for resolution independent alternatives to PNG icons. Some fell in love with font-icons, some are shouting “SVG”. But I’m sorry, if you’re looking for a silver bullet, I’m afraid it doesn’t exist. Let’s take a closer look at our options:
Icon…
TextMate 2.0 Hits Alpha
I never thought the day would come. Will it be good enough to win back the folks who moved over to BBEdit?
Duke Nukem Forever AND TextMate 2 in the same year. What’s next, an actual Apple TV?
The Reason Android is Laggy
An excellent read.
Andrew Munn, an engineering intern at Google, responding to this post by Dianne Hackborn, an Android Framework Engineer:
It’s not GC pauses. It’s not because Android runs bytecode and iOS runs native code. It’s because on iOS all UI rendering occurs in a dedicated UI thread with real-time priority. On the other hand, Android follows the traditional PC model of rendering occurring on the main thread with normal priority.
This is a not an abstract or academic difference. You can see it for yourself. Grab your closest iPad or iPhone and open Safari. Start loading a complex web page like Facebook. Half way through loading, put your finger on the screen and move it around. All rendering instantly stops. The website will literally never load until you remove your finger. This is because the UI thread is intercepting all events and rendering the UI at real-time priority.
Via chartier, Gina Trapani
Apple, Kindly Remove Your OS Gestures from My App Canvas
Josh Clark (Global Moxie) on Apple’s encroachment into the developer’s canvas.
Via: Daring Fireball
Igor Clark on design, code and creativity.
Via: Zolty!
Symbolic Abstraction - Some relatively basic math described in glorious detail through Bret Victor’s interactive illustrations.




